Audio Wizard - VENDOR - Animated Lighting Odds and Ends Read Only. No more posting. - PlanetChristmas! Forums. Read Only. We've moved to http://talk.planetchristmas.com - The Forums of PlanetChristmas have moved to http://talk.PlanetChristmas.com
When I want to start using the Audio Wizard to set up a song. It says to change columns to 2. Well when I click on the grid tab and then click audio wizard, the grid still has more than 2 columns, it has the amount of columns that equal the lenght of the song.How do I start with only 2 columns.
When you add a new grid routine, you can tell it to have only 2 columns. After AD displays the new grid, you need to change the 2nd column time to something longer than the length of the song.
Thanks Ken, I have seen the first three lessions and will look at the last one shortly. While I have you here, is there a way to download all four lessions so that I can put them on my computer. This way I can look at them without going on line.
Yes there is. Below each video screen you will find a link that says something like "launch external media player." If you right click on this link and do save target as, it will save the video on to your computer. It may take awhile.
macdiggydog wrote: When I want to start using the Audio Wizard to set up a song. It says to change columns to 2. Well when I click on the grid tab and then click audio wizard, the grid still has more than 2 columns, it has the amount of columns that equal the length of the song.How do I start with only 2 columns.
Not sure if I am following you, but the way I do lights, I need a consistent time base established so I set up ALL grids at 10 columns per second. There are some really good reasons why and I will describe.
One of the nice features of LOR is that it kind of defaults to set up 10 columns per second grids and allows you to use your "tapper" and set your "taps" to the nearest 1/10 sec column to the tap. To be honest this default settings complies 100% to methods I described back in 2000 using Dasher. We can do it with Animation Director as well but doing audio wizard over the top of a grid set up on 1/10th seconds will "pixelize" your lighting in a similar way internet photos are pixelized to match computer screens and color resolutions. Its not exact science but does it close enough in a digital way that you appear to have exceptionally high precision.
For one, most of us will goof up about 20% of our taps or mouse clicks. Audio wizard only marks timing, you still have to examine every second of your song closely so while there, you can use the grid to adjust and fix ALL of your timings to 100% dead on. Audio wizard does not snap its markings to the nearest 1/10 second column, it inserts a totally new timing. What I do is first "proof" out my timings. I will use the top 4 lights and connect strings of lights or spot lights to these and place near the computer.
I will examine the column header and look for the inserted timings. You either see 2 of the same timing numbers in a row, or the odd ball that times out something like :06 or :03, and any timing numbers below :07, I will put a lighting event at the existing :00 before the column, numbers :07 and higher go to the latter column, then remove the audio wizard column one by one. Once you get a couple seconds marked as you go, sit back and mark the start and stop column and press "test". Keeping your mouse over the "stop" button, play it and be ready to STOP it immediately if you see your lighting event is OFF. If its off, its either flashing "early or late", if it is early, unmark your column and mark the one after, if its late you do the same marking a 1/10 second column to the left to adjust its timing and test it again. After a few times, your "bad" timings are fixed, move on to the next couple seconds and do the same until the song is marked, audio wizard timings removed and all flashest are proofed.
Once all your timings are good, you can then make your "fill out" pass which means you really dont need a visualizer, lights plugged in, using test mode or anything anymore, your first 1 to 4 lights have all the timings down 100%, you can look at this and fill out your grid without testing and it should light in a highly predictable way. I recommend using hide rows and work on one lighted feature at a time in multiple passes. You need to keep some rows showing that show your timing, so I would work on the final product that involves those first 4 lights LAST, you'll need what you did on the timing markings at the beginning until the end.
Using a 1/10 second grid and removing the audio wizard columns leaves you with a steady paced pixelized grid with a very consistent flash rate. If you think 1/10 of seconds are too fast, well you can light 2, 3, 4, 5 columns at a time to slow it down but you have 1/10 second for accuracy with stop and start timings to enable matching beats with high precision, but it also makes your timing base consistent for chasing features. Me, I use chasing methods on a variety of light times, if I took the audio wizard columns for lighting events, it gives an appearance that there are glitches in the sequence. Like you turn on the light at :06 and the next column turns it back off at the next :10, it will flash shorter then usual and also makes an appearance of a glitch within a flowing steady paced light chase.